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Mass effect kaidan oder ashley
Mass effect kaidan oder ashley










mass effect kaidan oder ashley

You can clearly see how initially, there was a much more complex environment planned which had to be slowly reduced to this single room simply because there was no time for something more complex. So even in rather polished missions like Feros you get 4 fetch quests which can ALL be solved in ONE big room. You can clearly see how the developers were desperate to create just STUFF in order to get their checklists done. I once mentioned how games like Call of Duty 4 have no filler. At least two of the 5 missions you play feel half-finished and rushed. It’s especially apparent in the side missions but it even caries over into the main quest. I called it “dancing bearware” at the beginning and it’s still true. It becomes apparent if you check out the quite enlightening art book.

mass effect kaidan oder ashley mass effect kaidan oder ashley

It’s a very ambitious game which didn’t even come close to accomplish what they have originally set out to do. I started additional 2 games which I quit before the final dungeon. I’ve seen both – the evil and the good ending.












Mass effect kaidan oder ashley